{"number":"US12702922B2","kindCode":"B2","documentType":"grant","title":{"original":"Method and system to reduce latency in cloud gaming","english":"Method and system to reduce latency in cloud gaming"},"abstract":{"original":"The invention provides a computer-implemented method of reducing latency in a cloud gaming system, the cloud gaming system comprising a local user device and a connected remote server, the method comprising: receiving a user input at the user device, wherein the user input initiates a gameplay event, the gameplay event comprising a visual output and one or both of an audio output and a haptic output, each to be outputted locally at the local user device; processing graphical data remotely at a processing unit of the server to provide the visual output of the gameplay event; and processing one …","english":"The invention provides a computer-implemented method of reducing latency in a cloud gaming system, the cloud gaming system comprising a local user device and a connected remote server, the method comprising: receiving a user input at the user device, wherein the user input initiates a gameplay event, the gameplay event comprising a visual output and one or both of an audio output and a haptic output, each to be outputted locally at the local user device; processing graphical data remotely at a processing unit of the server to provide the visual output of the gameplay event; and processing one …"},"applicants":["Sony Interactive Entertainment Europe Limited"],"inventors":["Oliver Hume","Philip Cockram"],"filingDate":"2024-03-01","publicationDate":"2026-08-11","grantDate":"2026-08-11","verifiedWithOffice":true,"pdfUrl":"https://downloadpatent.com/pdf/US12702922B2.pdf","pages":{"en":"https://downloadpatent.com/patent/US12702922B2","zh-Hant":"https://downloadpatent.com/zh-Hant/patent/US12702922B2","ja":"https://downloadpatent.com/ja/patent/US12702922B2"}}